

In combination with the pathfinder upgrading, this allows buses to be counted toward traffic and congestion, just like all other vehicles. The second major area of work on the NAM Simulator involved a more flexible distribution of traffic among the various travel types. Finally, running the pathfinder with near-optimum settings allows the simulator to run up to several times as fast as previous traffic simulators. As in the real world, zones can be farther apart without causing problems this is especially helpful when building existing cities to scale. Better pathfinding also means that Sims act much smarter about finding jobs and routes to them this also results in less abandonment due to commute time. At the same time, the congestion that does exist no longer leads to abandonment due to commute time Sims know that they occasionally have to sit through traffic jams, and are a bit more patient. These changes allow a smoother distribution of traffic throughout the city, with typically less congestion. Also, the Sims' maximum commute time was increased to be closer to real-world conditions.


One of the main ways this was accomplished was by using a much more accurate version of the "perfect pathfinding" heuristic than had been available in previous traffic simulators. One of the main areas of the work on the NAM Simulator involved increasing the efficiency of the pathfinder to close to its theoretical maximum. However, many of these versions were never released together with the NAM, and so most people will be seeing the features they contained for the first time here. Since the NAM Simulator evolved from Simulator Z, many of the features listed here for the NAM Simulator were also present in various versions of Simulator Z.
#SIMCITY 4 MODS TRAFFIC MOD#
The most important mod for SimCity 4 was NAM but sadly no such mod exists for CS.
